Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry civ with strong Town Centers: start with +50 wood and +50 food. Town Centers and Docks have double HP and work 5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age. Parthian Tactics already in Castle Age. From Imperial Age the Caravanserai (heals and speeds up Trade Carts). Unique units: War Elephant (from the Castle, trample damage) and Savar (Imperial Age, instead of Paladin). Kamandaran: Archers cost wood instead of gold. Citadels: Castles +4 attack, +3 vs. Rams and infantry, -25% bonus damage taken. Team: Knight line +2 attack vs. ranged soldiers.
On open maps usually a Scout rush, less often Barracks first with a Drush or Archers; on closed maps Fast Castle. Hera recommends them for Double Stable Scouts: Scouts with Bloodlines from two Stables. The faster Town Centers give a strong economy. In Castle Age Knights, plus Crossbowmen (gold-free with Kamandaran) and Camel Riders; War Elephants are expensive and slow but very dangerous in numbers. Late game Savar, War Elephants and Hand Cannoneers.
Stop the Scout rush with Spearmen and walls. Against Knights and Savar use Halberdiers, Camel Riders and Monks. Counter War Elephants with Monks and Halberdiers; without Heresy, converted Elephants simply switch to your side. Their ranged units are weak: no Arbalester and no Bracer, so your own Arbalesters win the ranged duel. They also lack Two-Handed Swordsman, Siege Onager, Siege Engineers, Redemption and Keep.
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