Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry civ without houses: they need no Houses, but start with 100 less wood. Cavalry Archers cost 10/20% less in Castle/Imperial Age. Trebuchets hit units and small targets more accurately. On Nomad maps the first Town Center spawns a scouting Horse. Tarkans (unique unit from the Castle) are anti-building cavalry with high pierce armor. Marauders: Tarkans also from the Stable. Atheism: enemy Relics generate 50% less, enemy Wonder and Relic victories take 100 years longer. Team: Stables work 20% faster.
Usually a Scout rush – without Houses they get to the Stable fast –, less often Archers or a Drush. Hera recommends them for Scouts, followed by Skirmishers or Cavalry Archers. In Castle Age masses of Cavalry Archers, plus Knights and Light Cavalry. Once a Castle stands, expect Tarkans, after Marauders also from the Stable – they tear down buildings and towers. In Imperial Age Paladins, Hussars and Heavy Cavalry Archers.
Secure early: small walls, Spearmen, then Skirmishers – and force fights before the Cavalry Archer mass grows. Skirmishers with Ballistics against Cavalry Archers, Pikemen and Camel Riders against Knights and Tarkans. Use Mangonels and Scorpions only when protected. They lack Champion, Onager, Hand Cannoneer, Bombard Cannon, Plate Mail Armor, Ring Archer Armor and Architecture.
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