Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry and defensive civ: mounted units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age. Units and buildings take 15% less damage on higher ground. They start with a Mule Cart and build Mule Carts instead of Lumber and Mining Camps, and Fortified Churches instead of Monasteries; these give Villagers within 9 tiles +10% work rate. Monaspa (unique unit from the Castle) get stronger the more Monaspa and Knights are nearby. Svan Towers: fortifications +2 attack, towers pierce through units. Aznauri Cavalry: mounted units take 20% less population space. Team: repairs cost 25% less.
On open maps almost always a Scout rush – Hera's Healing Scout Rush: a few Scouts that retreat, heal and hit again, then a quick Castle Age. On closed maps Scouts or Fast Castle. From Castle Age Knights and Monaspa together, because Monaspa also get stronger from Knights, plus Cavalry Archers. In Imperial Age a big cavalry army with Aznauri Cavalry, supported by Skirmishers or Hand Cannoneers.
Don't attack uphill: on higher ground their units and buildings take less damage. Against Knights and Monaspa use Pikemen, Halberdiers and Camel Riders; Monks convert the expensive Monaspa. Finish off damaged riders right away, or they heal. Their ranged units are weak – they lack Arbalester, Thumb Ring and Ring Archer Armor –, and without Paladin and Bombard Cannon they lack punch late game.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
Get started for free