Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry civ: mounted units +20% HP from Feudal Age – a Paladin has 192 HP. Mill technologies free, Foragers work 15% faster. Castles cost 15/25% less in Castle/Imperial Age. Throwing Axemen (unique unit) throw at range 5, Elite at 6. Chivalry: Stables work 40% faster. Ordonnance Companies: Mounted Crossbowmen cost 40% less gold. Team: Knight-line +2 line of sight.
Almost always Knights: Franks usually go Fast Castle and make Knights from two Stables. On open maps they often open with a Scout rush and switch to Skirmishers against Archers. On closed maps they like to drop a cheap Castle in front of your base (Castle drop). Throwing Axemen stand behind the Knights and hit your Halberdiers from range with melee damage.
Plan Halberdiers or Camel Riders before you see the first Knight; they stay cost-effective even against Paladins with 192 HP. Spears alone lose to the Throwing Axemen behind them – so add Scorpions, Onagers or Hand Cannoneers. Monks pay off even against Heresy, because the Knight dies instead of switching sides. Drag the game out: their eco bonuses fade in Imperial Age, and they lack Hussar, Arbalester, Bracer and Siege Onager.
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