Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry and siege civ: every destroyed building pays them 25% of its cost as loot. Fishing Ships and Villagers drop off 5% more food. Barracks and Siege Workshop upgrades cost 66% less gold. Varangian Guards and Longships move 10% faster. Jomsvikings (unique unit from the Castle) are very cheap anti-cavalry infantry that train in seconds and throw torches at buildings and ships. Hamask: infantry deal more damage the more HP they have lost. Northmen's Fury: Mangonel line and Catapult Galleons +1 range, siege weapons +40% attack vs. buildings. Team: siege weapons +2 line of sight.
On open maps almost always Barracks first: a Drush or Men-at-Arms, plus Skirmishers and Spearmen; on closed maps almost always Fast Castle. In Castle Age Jomsvikings and Varangian Guards hold the front, with Mangonels and Rams behind. They target your buildings, since every destroyed building pays them loot. Their strongest window is early to mid Castle Age; in long games they fall off.
Their army is almost all infantry: Archers, Mangonels and later Hand Cannoneers stop it. The Militia line has bonus damage against Varangian Guards. Don't send Knights head-on into Jomsvikings; use them to pick off Rams and Mangonels. Don't lose buildings needlessly – each one pays them loot. Hold the first waves: they lack Arbalester, Cavalier, Hussar, Hand Cannoneer, Bombard Cannon, Architecture and Faith.
No civ-specific build orders yet – the general builds work fine.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
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