Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry and siege civ: infantry moves 5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age, siege weapons attack 25% faster. Lumberjacks work 15% faster. Livestock within line of sight of Celtic units cannot be stolen. Woad Raiders (unique unit from the Castle) are the fastest infantry in the game and cost little gold. Stronghold: Castles and towers fire 33% faster, Castles heal allied infantry within 7 tiles. Furor Celtica: siege weapons +40% HP. Team: Siege Workshops work 20% faster.
Usually Men-at-Arms in Feudal Age that are everywhere fast, then Spearmen and Skirmishers, less often Archers or Scouts. In Castle Age Woad Raiders hunting Villagers and siege, plus Pikemen, Mangonels and Rams to attack buildings. In Imperial Age Siege Onagers and Scorpions with Furor Celtica form the core, protected by Halberdiers and Elite Woad Raiders.
Their infantry has no ranged support: Archers beat it, but don't stand clumped in front of their Onagers. Take out their siege with cavalry or Bombard Cannons, watching for Woad Raiders – they hunt siege. Against Woad Raider raids use Knights, Hand Cannoneers and towers. You win ranged duels: they lack Arbalester, Thumb Ring and Bracer; their Paladins are weak without Bloodlines and Plate Barding Armor. Their Monks have neither Redemption nor Atonement.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
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