Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Archer civ: enemy Town Centers are revealed at the start of the game. Economic upgrades cost no wood and research twice as fast. Foot archers and Skirmishers have 20% more HP. Conscription is free. Unique units: Rattan Archer (archer from the Castle with exceptional pierce armor) and Imperial Skirmisher (upgrade in Imperial Age). Plus Fire Lancers and Battle Elephants. Chatras: Battle Elephants +100 HP. Paper Money: Lumberjacks slowly generate gold too. Team: Imperial Skirmisher for all allies. Since patch 185872 the HP bonus only applies to foot archers and Skirmishers, Rattan Archers have 35 instead of 40 HP, and Masonry is new.
On open maps usually Archers, often also Barracks first with a Drush or a Scout rush; on closed maps Fast Castle. Because they know your starting position, early attacks arrive precisely. Hera also recommends them for the Jurchens Fast Castle Fire Lancer Rush. In Castle Age Crossbowmen and many Skirmishers, plus Fire Lancers, Battle Elephants or Rattan Archers. Late game Arbalesters, Rattan Archers and Imperial Skirmishers; Paper Money helps in long games but doesn't replace a real gold economy.
Avoid pure archer duels; their Archers and Skirmishers have 20% more HP. Against Crossbowmen and Rattan Archers use Mangonels, Onagers and cavalry – Rattan Archers resist arrows very well but not melee. Against Imperial Skirmishers switch to cavalry, siege or infantry. Raid their economy and pick off small archer groups. They lack Hussar, Paladin, Siege Ram, Siege Onager, Hand Cannoneers, Blast Furnace, Gold Shaft Mining and Architecture – their cavalry stays weaker without Hussar and Paladin.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
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