Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Gunpowder civ: gold miners work 25% faster. The Scout Cavalry line has +1 pierce armor and its upgrades are free. Chemistry is free, gunpowder technologies cost 50% less. Gunpowder units have 25% more HP. Janissary (unique unit from the Castle): foot gunner with high damage. Sipahi: Cavalry Archers +20 HP. Artillery: Bombard Towers, Bombard Cannons and Cannon Galleons +2 range. Team: gunpowder units train 25% faster.
On open maps almost always a Scout rush, strong thanks to the Scouts' +1 pierce armor; on closed maps Fast Castle. Hera has a dedicated Turk Fast Imperial and recommends them for Fast Castle into Unique Unit. In Castle Age Light Cavalry, Knights and Cavalry Archers with Sipahi, plus Janissaries. Late game Hand Cannoneers, Janissaries, Hussars and Bombard Cannons that reach 14 range with Artillery. With enough gold they are one of the most dangerous late-game civs.
Spearmen and walls against the Scout rush, then pressure them yourself before their gunpowder is up. Skirmishers, Knights or Onagers against Janissaries and Hand Cannoneers. They lack Elite Skirmisher, Pikeman, Onager, Arbalester, Paladin and Siege Engineers: archer and trash wars don't suit them. Attack their gold – without it they are left with little more than Hussars.
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