AoE2 HELP!›All civilizations›Tupi
Tupi

Tupi

Civilization in Age of Empires 2

InfantryArchers
46.1 %Win rate
DTier
1,676Games analysed
0.5 %Picked in

Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.

Overview

Archer and infantry civ without a Stable: start with +25 of each resource. Settlements replace the Mill and camps, and Villagers can garrison in them. Fallen units return 15% of their cost. Archery Range and Barracks upgrades cost 50% less food. Unique units: Blackwood Archer (from the Castle, trained in pairs, half a population slot each, only 20 HP) and Ibirapema Warrior (infantry from the Barracks with a frontal area attack). Caciques: Champi Warriors and Slingers attack 25% faster. Curare: foot archers and fortifications deal poison damage. Team: towers and Castles +10 population space. Since patch 185872 Blackwood Archers cost 40 instead of 35 wood.

Typical army

Feudal Age
Champi RunnerArcherSpearmanSkirmisher
Castle Age
Blackwood ArcherChampi WarriorPikemanCrossbowman
Imperial Age
Elite Blackwood ArcherHalberdierElite Ibirapema WarriorElite Champi Warrior

What to expect from the Tupi

On open maps usually Archers with Champi Runners in front – Hera's Champi Rush for the South American civs – often also straight Fast Castle. According to aoe2insights, Champi Scouts and Runners are their most-built unit (scouting, raids, Outposts). The turning point is the first Castle: Blackwood Archers come in pairs at half a population slot each, with Spearmen or Ibirapema Warriors in front. Late game Curare makes archers and fortifications poisonous. Scout early where their Castle is.

How to beat the Tupi

Blackwood Archers have only 20 HP (Elite 25): Mangonels, Onagers and Scorpions clear them, and Elite Skirmishers win the duel. Knights or Hussars reach them quickly, but watch for Spearmen in front. Don't clump against Ibirapema Warriors and fight them at range with Archers. Tupi lack any cavalry, Thumb Ring, Siege Onager, Blast Furnace, Masonry and Architecture – their buildings fall faster to siege. Fallen units refund them 15%: win fights cleanly rather than narrowly.

Counter army

Feudal Age
Scout CavalrySkirmisher
Castle Age
MangonelKnightElite SkirmisherScorpion
Imperial Age
OnagerCavalierElite SkirmisherArbalester

Build orders for the Tupi

No civ-specific build orders yet – the general builds work fine.

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