Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry civ with Cavalry Archers: livestock lasts 50% longer. Units deal 25% more damage from higher elevation. New Town Centers spawn 2 Sheep from Castle Age. Thumb Ring and Parthian Tactics are free. Unique units: Keshik (cavalry from the Castle, generates gold in combat) and Flaming Camel (Imperial Age, explodes, strong against mounted units and especially Elephants). Silk Armor: Scout Cavalry line, Steppe Lancers and Cavalry Archers +1 melee and +1 pierce armor. Timurid Siegecraft: Trebuchets +2 range. Team: mounted archers +2 line of sight.
On open maps usually a Scout rush, less often Archers or Barracks first with a Drush; the longer-lasting sheep support the early economy. Hera recommends them for Scouts into Cavalry Archers and 1-Range Archers. In Castle Age almost always Cavalry Archers, which get strong quickly with free Thumb Ring and Silk Armor; Parthian Tactics comes for free later. Against Skirmishers they mix in Keshiks or Steppe Lancers; Keshiks partly pay for themselves with gold from combat. They look for fights from high ground. Late game Flaming Camels against Elephants and cavalry blobs.
Spearmen and walls against the Scout rush. Skirmishers and Onagers against Cavalry Archers, Pikemen or Camel Riders against Keshiks and Steppe Lancers. Don't fight uphill: from higher ground their units deal 25% more damage. They lack Arbalester, Champion, Paladin, Siege Onager, Bombard Cannon, Chain Mail Armor and Plate Mail Armor – they struggle against massed Arbalesters. Avoid Elephant masses late game; Flaming Camels counter them hard.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
Get started for free