Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Gunpowder and Monk civ: Builders work 30% faster. Each researched technology gives +20 gold. Blacksmith upgrades cost no gold. Gunpowder units attack 18% faster. Cannon Galleons hit moving targets better. Unique units: Conquistador (mounted gunner from the Castle) and Missionary (mounted Monk from the Monastery). Inquisition: Monks and Missionaries convert faster, Missionaries +1 range. Supremacy: Villagers +40 HP, +6 attack, +2 melee and +2 pierce armor. Team: trade units generate 25% more gold. Since patch 185872 Conquistadors cost 75 instead of 70 food and Missionaries an extra 30 food; Mounted Crossbowmen instead of Cavalry Archers.
On open maps usually a Scout rush, often also straight Fast Castle or Barracks first with a Drush; on closed maps almost always Fast Castle. Hera recommends them for Fast Castle into Unique Unit: an early Castle and Conquistadors. Conquistadors are fast and deal high damage at range. Plus Knights with early complete Blacksmith upgrades. Late game Paladins, Conquistadors, Hand Cannoneers and Bombard Cannons (gunpowder fires 18% faster); Monks and Missionaries with Inquisition convert quickly.
Conquistadors are weak to Spearmen, Skirmishers and Monks: catch their raids with Skirmishers and walls, and use Pikemen against Conquistadors and Knights. They are expensive and have little HP. Without Crossbowmen the Spanish can't win an archer war and have to answer with Skirmishers or Conquistadors. They also lack Siege Onager, Heavy Scorpion, Siege Engineers, Gold Shaft Mining and Crop Rotation – long games get expensive for them.
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