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Slavs

Slavs

Civilization in Age of Empires 2

InfantrySiege
49.7 %Win rate
BTier
3,873Games analysed
1.1 %Picked in

Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.

Overview

Infantry and siege civ: Farmers work 15% faster. Arson and Gambesons are free. Siege Workshop units cost 15% less. Monks move 20% faster. Boyar (unique unit from the Castle): cavalry with exceptional melee armor, 8 as Elite. Detinets: 40% of the stone cost of Castles and Watch Towers is replaced by wood. Druzhina: infantry deals trample damage. Team: military buildings (except Castles) +5 population space.

Typical army

Feudal Age
Scout CavalrySpearmanMan-at-ArmsSkirmisher
Castle Age
KnightLong SwordsmanBoyarBattering Ram
Imperial Age
ChampionElite BoyarCavalierSiege Onager

What to expect from the Slavs

On open maps about equally often Barracks first with a Drush or a Scout rush; Hera recommends them for the Knight Rush. The strong farming economy carries an early Knight attack in Castle Age, plus cheap Rams, Scorpions and Mangonels and fast Monks. Boyars come out against Knights and infantry because they take very little melee damage. Late game Champions with Druzhina, Halberdiers, Boyars and cheap Siege Rams and Siege Onagers.

How to beat the Slavs

Pressure them early, before the farming bonus kicks in. Archer wars don't suit them: without Arbalester, Bracer and Thumb Ring their Archers lose almost every duel. Counter Boyars and Knights with Halberdiers, Camel Riders or Arbalesters; against arrows Boyars are only average. Don't send infantry blobs into Champions with Druzhina; use Archers, Hand Cannoneers or Onagers. Intercept their siege pushes with Light Cavalry or Bombard Cannons. They also lack Paladin, Hand Cannoneers, Bombard Cannons, Architecture and Keep.

Counter army

Feudal Age
ArcherSpearman
Castle Age
CrossbowmanPikemanCamel RiderMonk
Imperial Age
ArbalesterHalberdierHand CannoneerOnager

Build orders for the Slavs

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