Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry and cavalry civ: their soldiers take 40% less bonus damage. Start with +100 stone. Farm upgrades give 125% more additional food. The Donjon replaces the Watch Tower line, is available from the Dark Age and trains Serjeants and Spearmen. Fortifications are built 50% faster, Town Centers twice as fast. Serjeant (unique unit from the Donjon and Castle): cheap infantry that can build Donjons. First Crusade: up to 5 Town Centers spawn 5 Serjeants each, and units resist conversion better. Hauberk: Knight line +1 melee and +2 pierce armor. Team: Transport Ships +5 line of sight and 50% cheaper. Since patch 185872 Mounted Crossbowmen instead of Cavalry Archers, plus Cranequins.
On open maps usually a Scout rush, often with Donjons and Serjeants already in Feudal Age; Serjeants build more Donjons near your base. On closed maps Fast Castle. In Castle Age Knights and Serjeants, plus Spearmen and Skirmishers; since Town Centers go up twice as fast, they boom quickly. With several Town Centers, First Crusade spawns up to 25 Serjeants at once, as an attack or emergency defense. Late game Cavaliers with Hauberk that hold up very well against arrows.
The bonus damage of their counters (Spearmen, Camel Riders, Skirmishers) only counts 60% against them: bring more units or rely on high base damage. Serjeants are weak to Cavalry Archers and Hand Cannoneers. Their Archers stay weak without Thumb Ring and Ring Archer Armor. Archers lose much of their punch against Cavaliers with Hauberk; mass Halberdiers or your own heavy cavalry work better. They lack Paladin, Hussar, Hand Cannoneers, Bombard Cannons, Architecture and Keep.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
Get started for free