Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Camel and naval civ: the Market trades with only a 5% fee and costs 100 wood less. Camel units have 25% more HP. Galleys attack 25% faster. Transport Ships have double HP and 20 more slots. Mameluke (unique unit from the Castle): camel cavalry that throws its melee attack from 3 tiles away. Bimaristan: Monks passively heal several nearby units. Counterweights: Trebuchets and Mangonels +15% attack. Team: Archers and Skirmishers +2 attack vs. buildings. Since patch 185872 no more Treadmill Crane.
On open maps usually Archers, often a Scout rush, less often Barracks first with a Drush; on closed maps Fast Castle. The team bonus helps their Archers against palisades and towers. Through the cheap Market they turn stone and gold into food, keeping up pressure and still aging up. In Castle Age Crossbowmen, Camel Riders and Mamelukes, plus Mangonels; Knights only briefly, since they lack Cavalier. Late game Mamelukes, Arbalesters and Camel Riders, plus Siege Onagers with Counterweights.
Mamelukes are strong against mounted units but weak to Archers and Spearmen: they have no pierce armor, so counter them with Arbalesters and Halberdiers, not Knights. Against their Archers get Skirmishers early, plus Scouts against their Skirmishers and Mangonels. They lack Cavalier, Halberdier, Heavy Scorpion, Architecture, Stone Shaft Mining and Crop Rotation, and apart from the Market they have no economy bonus: gold raids and long games hurt their gold-heavy army.
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