Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Cavalry civ with Cavalry Archers: Hunters work 40% faster, which gives one of the fastest Feudal Ages. Cavalry Archers fire 25% faster. Scout Cavalry line and Steppe Lancers +20/30% HP in Castle/Imperial Age. Mangudai (unique unit from the Castle) are Cavalry Archers with a bonus against siege. Nomads: destroyed Houses don't reduce population space. Drill: siege weapons move 50% faster. Team: Scout Cavalry line +2 line of sight.
On open maps usually a Scout rush, very early thanks to fast hunting; less often Barracks first with a Drush. On closed maps almost always Fast Castle. Hera recommends them for Scouts into Cavalry Archers (Scouts, then Cavalry Archers behind walls) and Fast Castle into Unique Unit with Mangudai. In Castle Age Cavalry Archers, Mangudai and Steppe Lancers. Late game Mangudai masses, Hussars as a cheap front line and, with Drill, fast Rams and Siege Onagers. Mangudai shoot down your siege.
Stop the Scout rush with Spearmen and walls. They are most vulnerable in early Castle Age, so attack before the Mangudai mass is built. Against Cavalry Archers and Mangudai use Elite Skirmishers and Camel Riders; without Ring Archer Armor they take more arrow damage. Onagers only against clumped Cavalry Archers and never unescorted, since Mangudai deal bonus damage to siege. They lack Halberdier, Paladin, Plate Barding Armor, Hand Cannoneers, Bombard Cannons, Redemption and Architecture – so Paladins are strong in the late game.
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