Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Archer and tower civ: ranged soldiers and infantry cost 50% less wood. Archer armor and tower upgrades are free; the Bombard Tower needs Chemistry. Stone miners work 20% faster, warships cost 20% less wood. War Wagons (unique unit from the Castle) are slow, very tanky Cavalry Archers. The Turtle Ship (unique unit from the Dock) is a heavily armored siege warship. Eupseong: Watch Tower line +2 range. Shinkichon: Rocket Carts and Turtle Ships +1 range and extra projectiles. Team: Villagers +3 line of sight.
On open maps usually Archers, very cheap thanks to the wood discount, often also Spearmen and Skirmishers – Hera's Korean Spear Skirm Rush –; a tower rush is possible, with stone miners working 20% faster. On closed maps Fast Castle. From Castle Age Crossbowmen or War Wagons behind a cheap front of Spearmen and Fire Lancers. Instead of Mangonels they build Rocket Carts, which gain range with Shinkichon. Free tower upgrades and Eupseong make their base hard to attack; on water their cheap warships make them dangerous.
Send Rams or Bombard Cannons against towers; don't fight under them. Camel Riders, Halberdiers, Skirmishers and Monks work against War Wagons – they are slow and good conversion targets. Onagers against their Archer and Skirmisher mass. On water keep your Galleys at range; Turtle Ships are slow. They lack Paladin, Bloodlines, Blast Furnace, Plate Barding Armor and Redemption.
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