Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Archer and naval civ: Foot Archers and Condottieri have +1 melee and +1 pierce armor. Advancing to the next Age costs 15% less. Dock and University technologies cost 25% less, gunpowder units 20% less, Fishing Ships 15% less. Genoese Crossbowmen (unique unit from the Castle) have big bonus damage against cavalry. Condottieri (unique unit from the Barracks, Imperial Age) counter gunpowder units. Silk Road: trade units cost 50% less. Pirotechnia: Hand Cannoneers are more accurate and deal 15% pass-through damage. Team: allies can train Condottieri at the Barracks in Imperial Age.
On open maps a mix: Archers, Scout rush or Barracks first, about a third each; on closed maps usually Fast Castle with the cheap Age-up. In Castle Age Crossbowmen, tougher than other civs' thanks to the armor, plus Genoese Crossbowmen against cavalry. On water maps they want to control the water early. In Imperial Age Arbalesters and Genoese, Hand Cannoneers with Pirotechnia and Bombard Cannons.
Against Genoese Crossbowmen don't use cavalry; use Skirmishers, Onagers, Champions or Eagle Warriors. Pressure early – on land they have no strong economic bonus. Siege and Skirmishers are the safest answer to their archer mass. They lack Halberdier, Paladin, Heresy and Siege Engineers.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
Get started for free