Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry civ without a Stable: military units cost 15/20/25/30% less food in Dark/Feudal/Castle/Imperial Age. Houses and Settlements provide +5 population space; Settlements serve as drop-off for all resources. Buildings cost 15% less stone. From Castle Age infantry Blacksmith technologies also affect Villagers. Instead of the Militia line they have Champi Scouts, Runners and Warriors, plus Slingers. Kamayuks (unique unit from the Castle) are infantry with 1 range, strong against cavalry. Andean Sling: Skirmishers and Slingers no minimum range, Slingers +1 attack. Fabric Shields: Kamayuks, Slingers and Champi Warriors +1 melee and +1 pierce armor. Team: start with a Llama.
Usually Champi Runners from the Barracks together with Archers or Skirmishers – Hera recommends them for his Champi Rush –; on closed maps Fast Castle. A tower rush with the stone discount is possible. From Castle Age Kamayuks against cavalry, Slingers against infantry and Champi Warriors against Archers and siege. In Imperial Age Arbalesters and Halberdiers join; thanks to the food discount they reinforce almost nonstop.
Incas have neither cavalry nor gunpowder: Cavalry Archers and Hand Cannoneers outplay their infantry. Kamayuks and Slingers have little pierce armor – Archers beat them as long as Champi Warriors don't reach your Archers. Use cavalry or your own infantry against Champi Warriors. Raids in several places exploit their lack of fast units. They also lack Architecture, Fervor and Atonement.
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