Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry civ built for mass: infantry costs 15/20/25/30% less in Dark/Feudal/Castle/Imperial Age. Loom is researched instantly. Hunters carry +15, hunted animals last 20% longer. Infantry has +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age. +10 population space in Imperial Age. Huskarls (unique unit from the Castle) have very high pierce armor, arrows barely hurt them. Anarchy: Huskarls also from the Barracks. Perfusion: Barracks work twice as fast. Team: Barracks work 20% faster.
On open maps almost always Barracks first: a Drush, then Men-at-Arms and Spearmen, especially on maps with lots of hunt; on closed maps Fast Castle. In Castle Age Long Swordsmen, Pikemen and Huskarls, often with a boom. Their strength is Imperial Age: with Perfusion and Anarchy they flood Huskarls, Champions and Halberdiers from many Barracks, plus Hand Cannoneers. Against archer civs they go straight for Huskarls.
Pressure them before Imperial Age, where they are strongest. Against Huskarls use Hand Cannoneers, Champions or cavalry – not Archers. Against the infantry mass use Mangonels and Onagers rather than Scorpions. Their defense is weak: no Stone Walls, no Gates, no tower upgrades – fast cavalry raids are hard for them to stop. They also lack Plate Mail Armor, Thumb Ring, Siege Onager, Siege Engineers and Redemption.
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