Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Archer civ: Foot Archers attack 18% faster. Every Age up gives +100 gold and +100 food. Pikeman upgrade free. Shotel Warriors (unique unit) are fast, hit infantry hard and train in a few seconds. Royal Heirs: Shotel Warriors and Camel Riders receive -3 damage from mounted units. Torsion Engines: larger blast radius for Siege Workshop units. Team: Outposts +3 line of sight and cost no stone.
Almost always Archers: they usually open with Archers from one Archery Range, plus Skirmishers and Spearmen; less often Scouts or – on maps that are easy to wall – a Drush into Fast Castle. Every Age up gives them 100 extra gold and 100 food – shortly after, a burst of units or technologies often follows. In Castle Age they mass Crossbowmen and add Shotel Warriors that pop out of the Castle in seconds. In Imperial Age Siege Onagers and Bombard Cannons with Torsion Engines hit tight armies and buildings very hard.
Their Archers die fast once you reach them: Knights, the Scout-line or Skirmishers with armor upgrades. Shotel Warriors have almost no pierce armor and only 45–50 HP – Archers and Onagers shred them. Against Torsion Engines spread your army and catch their siege with cavalry or your own Onagers. They lack Paladin, Champion, Hand Cannoneer and Bloodlines – their cavalry stays weaker late.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
Build order player with voice, and as soon as your match starts: your opponent's Elo, strategy and counters. Free.
Get started for free