Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry and naval civ: +200 wood on every Age-up, Skirmishers and Elephant Archers attack 25% faster. Barracks technologies cost 50% less, siege weapons 33% less wood. Fishermen and Fishing Ships carry +15. Urumi Swordsmen (unique unit from the Castle) hit nearby units too with a charged strike. The Thirisadai (unique unit, Imperial Age) is a very tanky warship. Medical Corps: elephant units regenerate 30 HP per minute. Wootz Steel: infantry and cavalry attacks ignore armor. Team: Docks provide +5 population space.
On open maps usually Barracks first – a Drush or Men-at-Arms, then Archers –, less often straight Archers; the Age-up wood goes into Archery Ranges. In Castle Age fast-firing Skirmishers, Elephant Archers and Crossbowmen, plus Urumi Swordsmen. In Imperial Age Elite Elephant Archers with Medical Corps, Arbalesters and Urumi with Wootz Steel. On water they are strong: more fish per trip and the Thirisadai.
Cavalry does well against them: they lack Knights, Hussar, Bloodlines and Plate Barding Armor. Against riders they mostly rely on Pikemen. Urumi have little HP and no pierce armor – shoot them down at range. Against Elephant Archers use Camel Riders, Skirmishers or Knights. Against Wootz Steel prefer many cheap units over a few armored ones. On water use Fire Ships against the Thirisadai; Galleons do little against its high pierce armor.
No civ-specific build orders yet – the general builds work fine.
Plus 149 build orders for every civ – step by step with voice guidance in the player.
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