Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry and Monk civ without a Stable: Eagle Warriors take over the role of cavalry. Military units train 15% faster. Start with +50 gold, Villagers carry +3. Monks gain +5 HP for each researched Monastery technology, which makes them very tough. Jaguar Warriors (unique unit) are especially strong against infantry. Atlatl: Skirmishers +1 attack, +1 range. Garland Wars: Infantry +4 attack. Team: Relics generate 33% more gold.
Almost always Eagle Warriors: they often open with Eagle Scouts from two Barracks, plus Spearmen and Skirmishers; less often a Drush or an Archer opening. In Castle Age Eagle Warriors stay the main army, with siege against Archers and tough Monks against Knights. Jaguar Warriors show up once you have a lot of infantry. In Imperial Age Garland Wars makes all their infantry hit much harder.
Against Eagle Warriors the Militia-line, Knights and Hand Cannoneers work – Archers barely, Eagles have a lot of pierce armor. Jaguar Warriors shred infantry but lose to Archers and cavalry. Their Monks get tougher with every Monastery technology: pressure early and hunt them with Light Cavalry. They lack Stable, gunpowder, Halberdier, Thumb Ring and Galleon – your Knights face Pikemen and Monks at most.
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