Civilization in Age of Empires 2
Ranked 1v1 on Arabia, current patch (since 23 September 2026), mirrors excluded. Source: aoe2companion. Updated weekly.
Infantry civ: Spearmen already in Dark Age, Champions and Halberdiers in Castle Age. Mule Carts instead of Lumber and Mining Camps: they cost 25% less, and their wood and mining technologies give 40% more (Double-Bit Axe +28% instead of +20%). Instead of a Monastery they build the Fortified Church; the first one gets a free Relic. Galley-line and Dromons fire an extra projectile. Unique units: Composite Bowmen ignore armor, Warrior Priests fight and heal. Cilician Fleet: Galley-line and Dromons +1 range, Demolition Ships +20% blast radius. Fereters: Infantry (except Spearman-line) +30 HP, Warrior Priests heal twice as fast. Team: Infantry +2 line of sight.
Almost always infantry: in Dark Age they often harass with Spearmen already, in Feudal Age Men-at-Arms come and are quickly upgraded to Long Swordsmen, plus Skirmishers. Then they like to go up fast and place a Fortified Church – with the free Relic it shoots arrows right away. In Castle Age they already have Champions and Halberdiers, plus Composite Bowmen and healing Warrior Priests: their strongest window. With the Warrior Priests they collect Relics and secure gold for the late game. On water their Galleys with the extra projectile are very dangerous.
Composite Bowmen ignore armor, so Skirmishers and armored units lose their edge against them; Crossbowmen outrange them and Mangonels hit their groups. Onagers, Scorpions and Hand Cannoneers handle their infantry. Warrior Priests are weak against the Scout-line and Archers. Contest the Relics, or they will have endless gold late. If you survive Castle Age it gets easier: they lack Paladin, Hussar, Thumb Ring, Siege Onager and gunpowder.
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